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Android studio development kit
Android studio development kit







Secondly, you’ve asked us how memory access works in Android game development versus Windows.

android studio development kit

For example: WindowManager backbuffer resize to reduce a device's GPU load.

android studio development kit

  • Learn about the Game Mode interventions - these are set by original equipment manufacturers (OEMs), to improve the performance of games that are no longer being updated by developers.
  • Read more about the Game Mode API, and find out how to optimize your game for the best performance or longest battery life when the user selects the corresponding game mode.
  • While you don’t have to do anything special for your game to run on Android 12, we’ve introduced Game Mode API and interventions to help players customise their gaming experience.
  • We also support developers who want to customize and write their own game engine - you can learn more about this with our C or C++ documentation.Īfter choosing your game engine and workflow, you should look into our tools such as the Android Studio Profiler to inspect your game, Android GPU Inspector to profile graphics and Android Performance Tuner to optimize frame rates and loading times.įollowing this, we’ve received questions on developing for Android 12.
  • If you're using Unreal Engine and targeting multiple platforms such as PC or consoles, Android Game Development Extension (AGDE) may be a great addition to your workflow.
  • Using these game engines lets you focus on building gameplay instead of the entire technology stack.
  • For game developers using popular game engines such as Defold, Godot, Unity, or Unreal - you can follow our guides to learn how to develop apps on Android.
  • android studio development kit

    We have the following recommendations depending on your setup: We launched the Android Game Development Kit (AGDK) in July, and have collected some top questions from developers - ranging from AGDK libraries and tools, optimizing memory in Android, and implementing graphics.įirstly, we’ve heard questions from early, rising game developers on how to use our set of AGDK libraries and tools. Posted by Wayne Lu, Technical Lead Manager, Android DevRel









    Android studio development kit